
RADAR LINE
RADAR LINE is a strategic air defense simulator that focuses on signal processing and tactical resource management. The core gameplay loop involves detecting, identifying, and intercepting aerial threats within a multi-tiered radar network.
Key Mechanics:
- Signal Identification: Implementation of “identification delay” logic. Radar systems require varying amounts of time to classify signals and gather data for decision-making.
- Interception protocols: engaging ballistic, cruise, and unmanned targets using specialized SAM (surface-to-air missile) batteries, taking cost-effectiveness into account.
- Infrastructure management: post-mission analysis of cost-effectiveness, interception success rate, and the structural integrity of defended facilities.
- Technical limitations: The simulation accounts for radar rotation speed, signal identification delay, and various missile engagement ranges. Early threat classification requires strategic sensor placement outside the engagement range.
Development context: This project was developed in 72 hours for Ludum Dare 59.
Theme: Signals
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | artemmarinenko, Vilumpulump, rickfiction |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, Indie, ld-59, Ludum Dare 59, Management, Mouse only, Tower Defense |
| Content | No generative AI was used |




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